Overview of the Protein Imager 2.0

Overview of the Protein Imager 2.0

A new version of our online molecular viewer (the Protein Imager) has been released in these days. Here I will describe the improvements done so far to our web tool.

An easier interface

A new design for the interface of the the Protein Imager has been created to be simpler and more intuitive for the user. Furthermore, the viewer now can be resized to easily set the final rendering proportions.

Faster and lighter

The interface has been redesigned to be lighter and faster than before. Now small projects can be easily handled in mobile devices too. Also a lot of bugs have been resolved.

A new way to share and store your projects

A new panel has been added allowing users to save their projects in the cloud and share them to anyone else with a simple link.

Added example projects

Some example projects, with the related final rendering result, have been added. They can be loaded from the interface, giving a new way to understand the  the Protein Imager and the rendering options functioning.

Two new and useful coloring methods

The new coloring method “by Proximity” allows to color surface (and spheres) based on the distance from an other selection or a single point.

Nucleosome. Coloring surface by proximity from DNA strands

The coloring method “by Moiety”, instead, allows to color moieties of the representation based on residue range, chain name, atom name, secondary structure and much more.

Better handling of big surfaces

Now big surfaces (with over 50000 atoms) will be simplified  to decrease the complexity and increase the quality of the final rendering.

Viral capsid (over 600000 atoms)

Viral capsid (over 300000 atoms)

New final rendering options

The rendering options are now associated with images to better understand the final result. Moreover, more options have been added.

Molecule of the Month like rendering example

Rendering example with oblique transparency rendering option enabled

Rendering example with new nucleic acid rendering mode